
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the.
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games pdf
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games read online free book
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games read online
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games pdf free download
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